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Feet Part 6: Shock-Absorbing Heels via Spring-loaded Ankles

2/12/2023

2 Comments

 
Posted by Wade

These experiments are a continuation of an earlier post on shock-absorbing feet, where I wasn't able to significantly smooth walker gaits without either:
  1. robbing the walker of energy due to damping the legs' springs
  2. exposing the walker to erratic and possibly destabilizing bouncing/vibration if the springs were not damped
  3. reducing step-height when the legs' springs were at full extension, which tends to happen when the feet are lifted and returned to the front of the foot-path........right when you want the springs to be compressed and the feet to be as high as possible
Instead, in those experiments I tried adding padding to the feet, which only helped a little.
​
This variation of shock-absorption via spring-loaded ankles avoids these problems, and is able to smooth Strider's gait while also increasing the percentage of foot-contact per crank rotation, which boosts stability and reduces slightly the need for more legs.
Picture
Strider Ver 3 with Shock-Absorbing Heels

The need for damping is reduced by using a spring which is weak enough to allow the heel to "bottom out" as the robot steps onto the ground, which mitigates bouncing. Yet, as can be seen in the second video below, the heels' springs still absorb much of the shock when the robot steps down to the ground hard and fast even if the heels are compressed completely.

Additionally, much of the energy absorbed by compressing the heel and stretching the spring is returned as the foot is lifted off the ground. Furthermore, the arc of the heel's rotation around the ankle joint tends to push the robot forward when the front foot lands, or the rear foot lifts, which helps to compensate for Strider's slightly slower foot-speed at that point in its foot-path.

There are a number of ways this idea could be implemented, such as via a compression spring that pushed the heel down, but I opted to use a simple rubber band to pull Strider's toes up, which rotates the foot at the ankle joint and pushes the heel down. 
Picture
​Strider's toes function as usual here, where they push down on the ground on the inner side of the foot-path. The toes are not involved in the heel's spring-based shock absorption - only the heels absorb shocks.
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Below are tests of two variations of shock-absorbing heels. The first test uses longer heels like the GIF above:​

The second test below uses shorter heels, which don't always compress fully and look to be inferior to longer heels....but some load-bearing, top-speed, and high-speed vibration tests should be performed to confirm which heel length is indeed superior.

Conclusions? I recommend adding the longer version of shock-absorbing heels to 8 and 12 leg Strider robots, and as their weight increases use stronger rubber bands to handle the weight. However, I do not recommend building huge Striders in 8 leg versions regardless of adding shock-absorbing heels. Strider's high, boat-shaped footpath has a longer perimeter than walkers with triangular foot-paths like Jansen's Strandbeest or Klann's linkages, which reduces Strider's foot-contact with the ground to about 1/3rd of the crank's rotation.  Therefore, for large-scale Strider builds use at least 12 legs.

Good luck,
​Wade
2 Comments

Dead-Points Part 2: Pushing/Pulling the Robot to Drive the Legs

10/8/2018

0 Comments

 
Posted by Wade
​As we learned during our attempt to scale up TrotBot, not all robot's legs will walk by pushing or pulling the robot. When we pushed TrotBot Ver 0 with its more rectangular-shaped footpath, the cranks would initially rotate, and then the linkage would freeze and the feet would skid on the pavement. Instead, we had to manually rotate TrotBot's cranks to make it walk:
Picture
Manually Rotating TrotBot Ver 0's Cranks
The same thing happened when we tried to push our LEGO Klann walkers with the motors disengaged - the feet would skid and the cranks would not rotate. In both cases, this was due to the linkage being at a sort of reverse Dead-Point.

This behavior can be predicted from the image of Klann's linkage below.  Notice that when the crank is in such a horizontal position, all four feet are at the bottom corners of Klann's triangular foot-path.  Also notice that the feet slow to a virtual stop at these corners, as indicated by how bunched together the red dots are at the bottom corners of the foot-path.  In other words, rotating the crank +/- 10 degrees from this horizontal position would barely cause the feet to move. This also means that pushing the robot (and hence the feet) would not cause the feet to move nor the crank to rotate. Instead, it would only cause the legs to bend and the feet to skid, as happens with our prototypes.
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This behavior is also indicated by linked bars being parallel - notice in the image above that the legs' connections to the crank are parallel with the crank, a tell-tale sign of a Dead-Point.

Below the crank has been rotated past this dead point where crank rotation causes foot movement and vice versa:
Picture

If another pair of legs were added to each side of Klann, as done in the simulation of Strider below, then maybe its legs could be driven by pushing the robot (although one of Klann's feet would still skid at the corner of the foot-path, so it may not work so well - maybe adding feet that could slide or rotate a little would help?)
Picture

Here's a test to see how easily this linkage variation #6 of Strider's mechanism can be driven by an external force - gravity in this case:
​Notice how the robot wavers slightly to the left and right as it descends, due to the foot-speed varying a little.  Linkage variation 7 below has more consistent foot speed, and waivers less
Picture
Strider Ver 7 Walking Passively

​Passive walking can also be tested by pulling the robot with a rope:

Strider's legs can also be driven by pushing the robot when built in an 8-leg version, although not nearly as efficiently as 12-leg versions, and the ramp's slope had to be increased to get an 8-legged Strider to walk below:
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8-Legged Strider Ver 2 Walking Passively with a Bumpy Gait

​Dead-Points part 1 is here.
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