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Dead-Points Part 2: Pushing/Pulling the Robot to Drive the Legs

10/8/2018

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Posted by Wade
​As we learned during our attempt to scale up TrotBot, not all robot's legs will walk by pushing or pulling the robot. When we pushed TrotBot Ver 0 with its more rectangular-shaped footpath, the cranks would initially rotate, and then the linkage would freeze and the feet would skid on the pavement. Instead, we had to manually rotate TrotBot's cranks to make it walk:
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Manually Rotating TrotBot Ver 0's Cranks
The same thing happened when we tried to push our LEGO Klann walkers with the motors disengaged - the feet would skid and the cranks would not rotate. In both cases, this was due to the linkage being at a sort of reverse Dead-Point.

This behavior can be predicted from the image of Klann's linkage below.  Notice that when the crank is in such a horizontal position, all four feet are at the bottom corners of Klann's triangular foot-path.  Also notice that the feet slow to a virtual stop at these corners, as indicated by how bunched together the red dots are at the bottom corners of the foot-path.  In other words, rotating the crank +/- 10 degrees from this horizontal position would barely cause the feet to move. This also means that pushing the robot (and hence the feet) would not cause the feet to move nor the crank to rotate. Instead, it would only cause the legs to bend and the feet to skid, as happens with our prototypes.
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This behavior is also indicated by linked bars being parallel - notice in the image above that the legs' connections to the crank are parallel with the crank, a tell-tale sign of a Dead-Point.

Below the crank has been rotated past this dead point where crank rotation causes foot movement and vice versa:
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If another pair of legs were added to each side of Klann, as done in the simulation of Strider below, then maybe its legs could be driven by pushing the robot (although one of Klann's feet would still skid at the corner of the foot-path, so it may not work so well - maybe adding feet that could slide or rotate a little would help?)
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Here's a test to see how easily this linkage variation #6 of Strider's mechanism can be driven by an external force - gravity in this case:
​Notice how the robot wavers slightly to the left and right as it descends, due to the foot-speed varying a little.  Linkage variation 7 below has more consistent foot speed, and waivers less
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Strider Ver 7 Walking Passively

​Passive walking can also be tested by pulling the robot with a rope:

Strider's legs can also be driven by pushing the robot when built in an 8-leg version, although not nearly as efficiently as 12-leg versions, and the ramp's slope had to be increased to get an 8-legged Strider to walk below:
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8-Legged Strider Ver 2 Walking Passively with a Bumpy Gait

​Dead-Points part 1 is here.
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Feet Part 5:  Shock-Absorbing Feet

8/31/2018

1 Comment

 
Posted by Wade
Like how we appreciate Nike's when running on concrete, large-scale walkers benefit from shock-absorbing feet. By increasing the spring's travel, shock-absorbing feet may also be able to smooth the gaits of high-stepping walkers like TrotBot and Strider. And of course this would create new problems to be solved! 

First, here's the Mondo Spider's feet in action, which provide some shock absorption, and they also slide on the smooth concrete, which helps with turning and with smoothing Klann's speed:
It walks amazingly fluidly considering how Klann's foot-path comes to a stop at each end, and the springs probably smooth the transition between feet somewhat:
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Watching the video raises some questions, like:
  • how much power is consumed by friction when the feet slide? 
  • is there a way for the feet to slide (or roll) when turning on rough terrain?
​
Implementing Klann's linkage without shock-absorbing feet that slide results in a more halting gait, as can be seen in this version of the Walking Beast:

Our LEGO Klann walkers could also benefit from shock-absorbing feet when walking on hard surfaces like wood floors:

​​Next, here are some shock-absorbing feet ideas from Mechanical Walker pioneer, Professor Joseph Shigley:
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​Feet with such springs extend the feet toward the ground. So, in addition to absorbing shocks, the springs also increase the percentage of ground contact of each leg per crank rotation. 

Taken to an extreme, feet with very long springs could theoretically increase an 8-legged Strider's  ground-contact to the point that it always had one foot on the ground at each corner of robot, and do so without causing the robot's height to drop when the feet touching the ground switch. This is because both of the feet will be near the ground at the foot transition, meaning two springs will be pushing the robot up, reducing how far the robot falls at foot transitions. 
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However, a few of the (probably numerous) issues of long-spring feet are:
  • if the energy used to compress the foot's spring isn't returned to the mechanism when the foot lifts, then the power requirements to walk would skyrocket, similar to how post-holing when walking in deep snow is exhausting, and the motors would quickly stall.
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Like how post-holing in deep snow is exhausting, robots with damped, shock-absorbing feet require more power to walk
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  • on the other hand, if the springs weren't damped in order to save energy, then the walker would be less stable, and vibration at a resonance frequency could be disastrous - can you imagine how much more violent this Klann's shaking could be if it had long, un-damped springs for feet?
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Imagine how much more violent this Klann robot's shaking could be if it had long, un-damped springs for feet
​
  • if the horizontal foot-speed at the curled up ends of the foot-path are slower, the feet will skid, or the robot will lurch unless the speed variability is managed in other ways (like the Mondo Spider did with it's sliding feet)
  • if the force required to compress the springs is too low or too high, the gait won't be as smooth
  • the springs will be fully extended when foot is lifted and returned to the front of its foot-path, so long springs will lower step-heights

​So, springs long enough to convert a large-scale Strider to an 8-legged walker wouldn't be feasible, but shock-absorbing feet can still help to reduce the force of impacts of feet with the ground.  To illustrate, below are simulations of adding shock-absorbing feet to 12-leg versions of TrotBot and Strider (assuming perfectly elastic springs without damping that comply with Hook's Law, and ignoring inertia and spring oscillation):

Notice how adding springs to TrotBot's feet causes the rear feet to skid somewhat as its feet are lifted off the ground (because its foot-speed slows at that point in its foot-path). Strider's linkage simulated below has more consistent foot-speed, so its rear feet do not skid when springs are added

Maybe the smoothest solution for larger scale Striders would be to add shock-absorbing pads to the bottom of Strider's feet with toes, like the toes simulated below? Pads with a smooth, hard surface to facilitate sliding while turning like the Mondo Spider's feet? Note: the more refined dimensions of this non-LEGO version of Strider's linkage can be found here.
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Smoother, non-LEGO version of Strider's linkage

Below tests how much an 8-legged Strider's gait is smoothed by adding thick foam pads to its feet:

Below tests foam "boots" on snow and ice:

And thinner, foam weather stripping for doors was used in this feasibility test of a jumping robot:

On a related note, our LEGO walkers' gaits are somewhat smoothed by the flexing of the metal support rods, although such shock-absorption isn't consistent since it varies depending on how far the legs are from the inner frame.  You can see this in action in the following video, where the outer frames bounce more than the center frame:
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Walking Tanks?  Applying Prof. Shigley's Pioneering Study of Mechanical Walkers to Strider's Linkage

7/7/2018

2 Comments

 
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Posted by Wade
If you are looking for ideas on how to create highly functional mechanical walkers, Professor Joseph Shigley's 1960 feasibility study for the army is a great resource. It combines engineering rigor and sound reasoning to illuminate many of the challenges, and potential capabilities of mechanical walkers.  
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Shigley's Foot-Path Diagram
To meet the requirements of walking tanks, Shigley sought a mechanism that could:
  • carry heavy loads efficiently
  • traverse rugged terrain
  • walk at the high speeds that tanks require
all while being mechanically reliable, which is a pretty rigorous set of requirements for a mechanical walker!

To meet the rugged terrain and speed requirements of tanks, much of Shigley's study focused on the foot-paths of mechanisms. Below is Shigley's diagram of foot-path types, with type E representing his ideal type for rugged terrain and fast speeds.
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Shigley's foot-path types, with path E representing his ideal type for high functionality

​Shigley's study helped guide us when we started developing TrotBot's and Strider's mechanisms in 2011. We also sought oval foot-paths of type E, but taller than Shigley's diagram to better handle rough terrain. However, oval foot-paths tend to have less foot-contact with the ground due to the longer perimeters of 4-sided foot-paths. This meant that more legs were needed than mechanisms with 3-sided foot-paths (e.g. Jansen's and Klann's mechanisms with their triangular foot-paths), or that feet which increased ground-contact were needed.
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Wade and Ben in the early days of the TrotBot and Strider projects

When Creating New Mechanisms, Start By Investigating 4-Bar Linkages
In general, the fewer bars in a linkage, the better (lower costs and build-times, less mechanical complication and friction, etc.). So, searching for a mechanical solution based on a 4-bar linkage is usually a wise first step. Shigley advised searching thru Hrones-Nelson's atlas of hundreds of 4-bar linkage coupler curves as a "good first approach to such a problem", which must have been a vital resource for mechanical engineers in the days before personal computers. Below is one of the better 4-bar linkage configurations Professor Shigley found in Hrones-Nelson's atlas, but it doesn't step high enough for rugged terrain.
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A Four-Bar Walking Linkage with a Shorter Rocker Bar, putting the higher side of the foot-path in front of the robot

​Shigley described how the step-height could be increased​ by allowing a joint to slide along a cam groove, but we wanted a mechanism that could be prototyped in LEGO. So, instead we experimented with pairing two 4-bar linkages into a combined 10-bar linkage with front and back legs, such that the rear leg lifted the front foot and vice versa. This allowed us to increase the step-height significantly. 
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To increase step-height, Strider's linkage pairs two 4-bar linkages into a combined 10-bar linkage with front and back legs, such that the rear leg lifts the front foot, and vice versa
​It's Not Only About Stepping High
​Shigley also described how rugged terrain will sometimes cause feet to contact the ground before they get to their bottom drive phase, which is a problem for rectangular-shaped foot-paths. As he said of the foot-path to the right:  "If the foot should encounter the roadway before the lower phase is completed the vehicle would either pause for the remaining interval, or sliding would occur."   
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​We found that the boat-shape of Strider's foot-path mitigates this problem, since the foot's horizontal speed during the lift and lower phases is similar to the foot-speed of the drive phase. This can be seen in the above GIF of Strider walking across the screen. Notice how the bottom halves of its lift and lower phases are nearly vertical, which means that when a foot steps on an obstacle halfway down its lower phase it will be less likely to skid or cause the robot's forward motion to stop while stepping up onto the obstacle. 

The impact of the boat-shape can be exaggerated by reducing the number of legs from 12 to 8, causing the feet to contact the ground well above the bottom drive phase of a 12 leg Strider:
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​You can see this in action in the below video of an 8-legged Strider walking on rocky terrain, where  Strider's feet often contact the rocks well above the bottom drive phase, yet the robot's speed remains fairly consistent as it walks across the rocks:

Triangular Foot-Paths​​           
​​How robot speed varies as ground height changes can also be gauged by simulating the front legs while keeping the mechanism horizontal, which results in fairly consistent speed for mechanisms with rounded foot-paths like Striders, and also serves to cushion the impact of hitting obstacles somewhat like a spring-based suspension:
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​In contrast, the feet of robots with triangular foot-paths will be going the wrong way when stepping on/off obstacles, or when the terrain's slope changes abruptly. If the feet can't skid, then the change in the terrain's elevation can push the robot backward, as happens to Klann's Mechanical Spider below. If the rear legs aren't stepping on a similar obstacle at the same moment, then they'll be pushing the robot forward as usual, fighting the front legs and potentially jamming the mechanism.
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Robots with triangular foot-paths can get pushed backward when the terrain's elevation changes

Here's a test of how Strider and Klann linkage robots handle elevation changes, using a slope change to make the test scale-independent:

Foot-Path Symmetry
​The front-to-back symmetry of Strider's foot-path results in fairly consistent horizontal speed when the terrain's elevation changes on either side of its foot-path - e.g. when either ascending or descending the stilts in these simulations. In contrast, TrotBot's foot-path is somewhat teardrop-shaped. This causes TrotBot's horizontal speed to drop when encountering large elevation changes on the shorter, inner side of its foot-path, which can be seen in the below simulation when TrotBot steps down to a lower stilt:.
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TrotBot's somewhat teardrop-shaped foot-path causes it to slow down when stepping off of high obstacles

​Tank-Scale Functionality on Rugged Terrain?
Strider's high-stepping, boat-shaped foot-path allows it to meet Shigley's rugged terrain requirements fairly well at LEGO-scale. However, tank-scale functionality on rugged terrain is another matter, which would require the robot to be strengthened dramatically due to the lower strength-to-weight-ratios of larger scales. Furthermore, increasing strength typically involves adding structure and motor power, which further increases weight, which requires even more structure, which adds even more weight and costs, etc. 
The legs in particular would need to be strengthened, since walking along the side of a hill, or turning the walker tank-style while on rugged terrain would put a tremendous amount of sideways forces on the long legs - if it were even feasible at such large scales. However, adding too much structure and weight to fast-moving legs would create other problems. Instead, perhaps the lower half of the legs could be supported laterally by rails connected to the frame? Rails that created channels that the leg's path should follow? Positioned below the legs' knee and "hamstring" joints to reduce sideways forces on these weak points? Eh......for rugged terrain I think I'll stick to smaller-scale walkers, which also benefit from Shigley's insights.

High Speed Walking
As Shigley described, an ideal walking mechanism for a tank should have the constant horizontal speed of a wheel, while also being able to step over obstacles that block wheels. Strider has relatively constant foot-speed, as indicated by how little the feet skid in the following video. Since the feet aren't constantly accelerating/de-accelerating the robot this improves the gait's efficiency, and Strider is the only mechanism that we've tested which can walk with a 1:1 gear ratio without the LEGO motors stalling: 

High Speed Vibration
Shigley also described how the vertical and horizontal inertia forces of leg mechanisms should be balanced for a tank to walk fast without vibrating itself to death. Such vibration isn't much of a problem at LEGO-scales, but it gets exponentially worse as scale increases. If you've ever driven a vehicle where the steering wheel shakes due to its wheels being out of balance, and seen how it's corrected by attaching small metal weights to the wheels, then you can probably imagine how much worse the vibration problems could be for a vehicle with large mechanical legs running at high RPMs.  
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​
Strider's mechanism would need to be modified in order for a large-scale version to walk at high RPMs with limited vibration. If curious, Shigley's study below shows how to mathematically analyze inertia forces by calculating the horizontal and vertical accelerations of the legs' masses, and gives some suggestions for balancing them. 
​
Load Bearing and the Linkage's Bar Count
​
​The more bars a linkage has, the more joints it needs. Each joint adds friction. Furthermore, the joints will always have some play, which can cause long legs with many joints to bend sideways under loads, especially when turning them tank-style. Like Klann's sturdy 6-bar linkage, Strider's linkage has relatively few bars per leg with 10 bars per leg pair, versus TrotBot's and Strandbeest's 8 bars per leg. If implemented well, this implies that Strider's linkage has the potential to be relatively energy efficient and should be able to handle loads relatively well.   
​
Below tests linkage variation #6 with a 25 pound load. The plastic parts bend and shift somewhat under the load, increasing the difficulty of carrying the load, but the LEGO motors didn't stall. Also, we were planning on uploading a video with Strider self-destructing at the end by attempting to turn it while carrying 25 pounds. Some of our other walkers self-destructed while carrying much less weight, so we were a bit surprised that Strider survived with its legs intact. Strider's low bar count per leg does appear to result in a stronger linkage.
Notice how adding the weight causes Strider v6 to have a stammering gait, which is partially due to Variation 6 having less consistent foot-speed than does Variation 7 featured in the slow motion video above.

Before performing this test the plastic LEGO axles were replaced with 
steel axles to handle the torque. Other than that, and the 2 steel support rods, all of the parts are plastic LEGO parts connected by LEGO pins (no glue). ​

Strider's linkage dimensions can be found here, and other configurations of Strider can be found here where you can also create your own customized Strider linkage with an interactive simulator.
​
​Below is Prof Shigley's feasibility study, a 1960 Popular Science article discussing it, and the Hrones Nelson  Atlas of four bar linkage coupler curves.
shigley-mech-of-walk-veh-1960.pdf
File Size: 5190 kb
File Type: pdf
Download File

tanks-that-walk-and-jump-popsci-jul1960.pdf
File Size: 2720 kb
File Type: pdf
Download File

hrones_and_nelson_atlas.pdf
File Size: 39369 kb
File Type: pdf
Download File

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Feet Part 4: Rotating Feet for Strandbeest and Klann's Mechanical Spider

1/28/2018

3 Comments

 

​
As you can see in the following images, Klann's foot-speed slows down significantly at each corner of its foot-path:
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​This causes robots using the Klann linkage to have a halting gait, which can be a problem on higher-friction terrain at higher speeds. One solution is to add feet that passively rotate as Klann's speed varies, like Strandbeest uses. 
​
​As demonstrated in the following video, rotating feet also reduce how much the feet drag during turns, since the inner and outer feet can rotate at different speeds and function somewhat like a differential. 

In case you were wondering, Klann's violent shaking on the carpeting did cause it to flip over a few times, but at least it didn't do this.
​
Rotating feet also improve performance on rugged terrain, since the feet are less likely to catch on obstacles. Prior to adding wheels to the feet, the Klann below couldn't take one step on those air filters without the feet catching and jamming the linkage, and if LEGO's XL motors had been used, jamming the linkage could have broken the gears.  
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Rotating Feet Help Klann Linkage Robots to Walk on Rugged Terrain


Strandbeest
Strandbeest's foot-speed also slows at each corner of its foot-path, but less so than Klann's:
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This may be part of the reason that Theo added feet that passively rotate to Strandbeest? ( Jeez that thing is cool!)
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Similar to Klann robots, adding rotating feet to LEGO Strandbeests smooths their speed:
As can be seen in the following simulation of one side of an 8-legged Strandbeest, the variation in Strandbeest's foot-speed is exaggerated when built with only 8 legs since the foot transition occurs when the feet are already lifted off the ground:
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The Lever Paradox

12/2/2017

0 Comments

 
What's going on here? 

Hint: ask yourself why longer levers generate more force
​
Bonus question: from a kinematic chain perspective, what is the bar count of this linkage?

Build pictures are here.
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