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Dead-Points Part 2: Pushing/Pulling the Robot to Drive the Legs

10/8/2018

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Posted by Wade
​As we learned during our attempt to scale up TrotBot, not all robot's legs will walk by pushing or pulling the robot. When we pushed TrotBot Ver 0 with its more rectangular-shaped footpath, the cranks would initially rotate, and then the linkage would freeze and the feet would skid on the pavement. Instead, we had to manually rotate TrotBot's cranks to make it walk:
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Manually Rotating TrotBot Ver 0's Cranks
The same thing happened when we tried to push our LEGO Klann walkers with the motors disengaged - the feet would skid and the cranks would not rotate. In both cases, this was due to the linkage being at a sort of reverse Dead-Point.

This behavior can be predicted from the image of Klann's linkage below.  Notice that when the crank is in such a horizontal position, all four feet are at the bottom corners of Klann's triangular foot-path.  Also notice that the feet slow to a virtual stop at these corners, as indicated by how bunched together the red dots are at the bottom corners of the foot-path.  In other words, rotating the crank +/- 10 degrees from this horizontal position would barely cause the feet to move. This also means that pushing the robot (and hence the feet) would not cause the feet to move nor the crank to rotate. Instead, it would only cause the legs to bend and the feet to skid, as happens with our prototypes.
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This behavior is also indicated by linked bars being parallel - notice in the image above that the legs' connections to the crank are parallel with the crank, a tell-tale sign of a Dead-Point.

Below the crank has been rotated past this dead point where crank rotation causes foot movement and vice versa:
Picture

If another pair of legs were added to each side of Klann, as done in the simulation of Strider below, then maybe its legs could be driven by pushing the robot (although one of Klann's feet would still skid at the corner of the foot-path, so it may not work so well - maybe adding feet that could slide or rotate a little would help?)
Picture

Here's a test to see how easily this linkage variation #6 of Strider's mechanism can be driven by an external force - gravity in this case:
​Notice how the robot wavers slightly to the left and right as it descends, due to the foot-speed varying a little.  Linkage variation 7 below has more consistent foot speed, and waivers less
Picture
Strider Ver 7 Walking Passively

​Passive walking can also be tested by pulling the robot with a rope:

Strider's legs can also be driven by pushing the robot when built in an 8-leg version, although not nearly as efficiently as 12-leg versions, and the ramp's slope had to be increased to get an 8-legged Strider to walk below:
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8-Legged Strider Ver 2 Walking Passively with a Bumpy Gait

​Dead-Points part 1 is here.
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Feet Part 5:  Shock-Absorbing Feet

8/31/2018

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Posted by Wade
Like how we appreciate Nike's when running on concrete, large-scale walkers benefit from shock-absorbing feet. By increasing the spring's travel, shock-absorbing feet may also be able to smooth the gaits of high-stepping walkers like TrotBot and Strider. And of course this would create new problems to be solved! 

First, here's the Mondo Spider's feet in action, which provide some shock absorption, and they also slide on the smooth concrete, which helps with turning and with smoothing Klann's speed:
It walks amazingly fluidly considering how Klann's foot-path comes to a stop at each end, and the springs probably smooth the transition between feet somewhat:
Picture
Watching the video raises some questions, like:
  • how much power is consumed by friction when the feet slide? 
  • is there a way for the feet to slide (or roll) when turning on rough terrain?
​
Implementing Klann's linkage without shock-absorbing feet that slide results in a more halting gait, as can be seen in this version of the Walking Beast:

Our LEGO Klann walkers could also benefit from shock-absorbing feet when walking on hard surfaces like wood floors:

​​Next, here are some shock-absorbing feet ideas from Mechanical Walker pioneer, Professor Joseph Shigley:
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​Feet with such springs extend the feet toward the ground. So, in addition to absorbing shocks, the springs also increase the percentage of ground contact of each leg per crank rotation. 

Taken to an extreme, feet with very long springs could theoretically increase an 8-legged Strider's  ground-contact to the point that it always had one foot on the ground at each corner of robot, and do so without causing the robot's height to drop when the feet touching the ground switch. This is because both of the feet will be near the ground at the foot transition, meaning two springs will be pushing the robot up, reducing how far the robot falls at foot transitions. 
Picture

However, a few of the (probably numerous) issues of long-spring feet are:
  • if the energy used to compress the foot's spring isn't returned to the mechanism when the foot lifts, then the power requirements to walk would skyrocket, similar to how post-holing when walking in deep snow is exhausting, and the motors would quickly stall.
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Like how post-holing in deep snow is exhausting, robots with damped, shock-absorbing feet require more power to walk
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  • on the other hand, if the springs weren't damped in order to save energy, then the walker would be less stable, and vibration at a resonance frequency could be disastrous - can you imagine how much more violent this Klann's shaking could be if it had long, un-damped springs for feet?
Picture
Imagine how much more violent this Klann robot's shaking could be if it had long, un-damped springs for feet
​
  • if the horizontal foot-speed at the curled up ends of the foot-path are slower, the feet will skid, or the robot will lurch unless the speed variability is managed in other ways (like the Mondo Spider did with it's sliding feet)
  • if the force required to compress the springs is too low or too high, the gait won't be as smooth
  • the springs will be fully extended when foot is lifted and returned to the front of its foot-path, so long springs will lower step-heights

​So, springs long enough to convert a large-scale Strider to an 8-legged walker wouldn't be feasible, but shock-absorbing feet can still help to reduce the force of impacts of feet with the ground.  To illustrate, below are simulations of adding shock-absorbing feet to 12-leg versions of TrotBot and Strider (assuming perfectly elastic springs without damping that comply with Hook's Law, and ignoring inertia and spring oscillation):

Notice how adding springs to TrotBot's feet causes the rear feet to skid slightly as its feet are lifted off the ground (because its foot-speed slows at that point in its foot-path). Strider's linkage simulated below has more consistent foot-speed, so its rear feet do not skid when springs are added

As an alternative to springs, foam padding can be added to the feet which also provide some damping. This idea is tested below which explores how much an 8-legged Strider's gait can be smoothed by adding thick foam pads to its feet:

Below tests foam "boots" on snow and ice:

And thinner, foam weather stripping for doors was used in this feasibility test of a jumping robot:

On a related note, our LEGO walkers' gaits are somewhat smoothed by the flexing of the metal support rods, although such shock-absorption isn't consistent since it varies depending on how far the legs are from the inner frame.  You can see this in action in the following video, where the outer frames bounce more than the center frame:
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  • Home
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