The first result of that effort was TrotBot's heel linkage. As you can see below, TrotBot's heel strikes before the main foot, resulting in a smoother gait and lower power requirements (for an analogy of why bumpy gaits require more power, think how much harder it is to do lunges than it is to simply walk).
Another benefit of TrotBot's heel is it steps higher on the backside of the foot-path, allowing TrotBot's rear legs to step about as high as the front legs to avoid getting stuck astride obstacles, as can be seen in this heel-path simulation:
Without its heel, TrotBot's rear legs probably would have gotten stuck on some of these 2x4s:
Klann's ability to clear obstacles is also improved by adding a claw-like heel to the inner side of it's legs:
We've also played around with a few ideas for active toes that push down on the ground as the foot begins to lift:
Smoothing gaits with shaped feet is explored in Feet Part 2
Welcome to DIYWalkers! I'm Ben Vagle, and I've been building mechanical walkers since I was 11 years old, both big and small. I started this blog to share what I've learned, and to collaborate with you. Let's see if we can take walkers to the next level!